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Heck, even The Historical Gamer points that out in his video (which is how I found out War on the Sea was out in the first place). As I said in my “first-look” post, I understand the tactical aspects of naval warfare it’s the issuing of orders on the computer that is somewhat dodgy in this game.
NAVAL WARFARE GAMES FOR MAC MANUAL
Cold Waters was fairly hard to play at first because I’m from the “read the printed manual first” school of 1980s-era gaming, and without a keyboard overlay (like the ones that came with Silent Service II and Red Storm Rising), getting used to the mostly-mouse command mode was challenging. I got War on the Sea yesterday afternoon, and because I can’t devote a lot of time to gaming, I probably won’t master the basics for a good while. The UI is clunky and not intuitive at all, and that means that, at least for me, this game is going to be hard to master, just like MicroProse’s Task Force 1942 was for many would-be Admirals Halsey or Tanaka back in the 1990s. I think it will take me a few weeks to master the UI in War on the Sea as I said earlier, it’s a game with gorgeous visuals, but the giving-of-commands to the ships, planes, and subs is going to be a challenge.
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I had to get used to the game’s user interface (UI) because I’ve played Red Storm Rising I understand the tactical stuff in Cold Waters it was learning how to give commands to your crew that was the challenge. but it was not an easy process.Īs I recall, it took me a few days to get the hang of Cold Waters, even though in that game you only command one nuclear-powered sub and don’t have to worry about giving orders to other vessels or to squadrons of aircraft. I did figure those out after 20 or so minutes of gameplay. I did figure out a few basics in navigation and switching between guns and torpedoes, but targeting the enemy and giving firing orders gave me a hard time. I spent half an hour on the first training mission I understood the concepts involved in maneuvering my destroyer, selecting my weapons, and identifying the targets, but issuing orders was a tough proposition. Naturally, the first mission is about the basics – navigating a Porter-class destroyer, spotting and identifying targets, and gunnery and torpedo practice. This afternoon, I decided to give War on the Sea another try, although this time around I chose the first Training scenario – there are, just as in Cold Waters, quite a few concepts that you have to learn before heading out to sea and play as an admiral in charge of many warships. I bought my copy of War on the Sea last night and looked at one of the training scenarios (one with airplanes), but I didn’t fare too well my first time out, so I logged off without exploring it further before watching part of The Vulcan Hello, the first episode of Star Trek: Discovery and going to sleep shortly thereafter. Navy or Imperial Japanese Navy commander), with multiple vessels (surface and subs) as well as aircraft, either in single battles based on historical engagements, or in a massive campaign in the South Pacific circa 1942-1943. Navy’s “silent service” against either the Soviet Navy or the Chinese People’s Liberation Army Navy (PLAN), War on the Sea allows the player to command a task force of surface ships (either as a U.S.
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However, while Cold Waters delves into late 20th Century submarine warfare in a series of hypothetical Cold War-goes-Hot pitting the U.S. Because one of the main designers worked on Cold Waters (the rest of that team left Killerfish Games and is working with the revived MicroProse on a game called Sea Power: Naval Combat in the Missile Age), you can see a “family resemblance” between the two games.

Fight fires, counter flood compartments and repair ships.Tactical control of aircraft (not a flight simulator).Play as Allied Forces or Imperial Japan.(C) 2021 Killerfish Games and MonkeyStack

Screenshots from the main menu and the first Training mission in War on the Sea. So, what does War on the Sea bring to the table?
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Usually, some of these new military games are initially pricey (I know that Cold Waters was introduced four years ago for $59.99, and I waited until last July to get it at a lower price), but I figured that if I gave the Caregiver my share of the bill payment money early in the month, my conscience would be clear if I splurged on a new PC game. Well, the game came out on Tuesday, and its available on Steam for a relatively affordable price: $39.99.
